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Vasilii Ziadik
Vasilii Ziadik
3D Artist
Kazan, Russia

Summary

Experienced hard‑surface 3D modeller (10+ years of experience) for film and the gaming industry. I create highly detailed models of vehicles, weapons, machinery and architectural elements, optimised to meet project requirements.

In my work, I follow a complete pipeline: from analysing references and CAD drawings to final optimisation and texturing. I ensure:

geometric accuracy and compliance with source data;

correct topology ready for animation and simulations;

optimisation for game engines (Unreal Engine 5, Unity) with adherence to polygon and texture budgets;

photorealistic texturing and PBR materials.

Key skills:

modelling (high‑poly/low‑poly);

retopology and UV unwrapping;

baking maps;

texturing (Substance Painter/Designer).

I am seeking an opportunity to apply my experience in a strong studio — to create high‑quality assets for film and game projects.

Skills

Transport Design3D Animation3D ModelingHard Surface ModelingLow-poly ModelingCinematicsGame DesignHigh-poly ModelingWeapon ModelingIndustrial DesignPBR TexturingTexture Baking

Software proficiency

Blender
Blender
3DCoat
3DCoat
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
DaVinci Resolve
DaVinci Resolve
Cinema 4D
Cinema 4D
Modo
Modo