Experienced hard‑surface 3D modeller (10+ years of experience) for film and the gaming industry. I create highly detailed models of vehicles, weapons, machinery and architectural elements, optimised to meet project requirements.
In my work, I follow a complete pipeline: from analysing references and CAD drawings to final optimisation and texturing. I ensure:
geometric accuracy and compliance with source data;
correct topology ready for animation and simulations;
optimisation for game engines (Unreal Engine 5, Unity) with adherence to polygon and texture budgets;
photorealistic texturing and PBR materials.
Key skills:
modelling (high‑poly/low‑poly);
retopology and UV unwrapping;
baking maps;
texturing (Substance Painter/Designer).
I am seeking an opportunity to apply my experience in a strong studio — to create high‑quality assets for film and game projects.